
Brief
One week, one project. Analyse a video game license (given by the teacher) through moodboards and adapt it as a character customization interface on a mobile version.
Analyse of StreetFighter
I had the famous license StreetFighter, specifically the first one, and conducted 3 different kinds of analyses : the communication around the license, competitions and storytelling.

Brand environment
To build the mobile version, I search for similar fonts to the original one and redesign assets from screenshots of the original game.

Mobile version
From the character selection menu, you can choose an outfit for your character, change various settings for his face and see their stats.
As a test i tried a vertical version even though for fighting games, the horizontal mode is obviously more suitable.

